Infocom Purists - DO NOT READ THIS!
OK, now that the purists are gone, to everyone else who is left, here's what's happening with Status Line Classics v2. To coincide with the release of Status Line v3.0, I'm preparing ("porting?") a number of Infocom classics to format nicely on Pico-8's cozy screen. Some games do an admirable job of being as flexible as possible to screens of various sizes. However, some just flat out refuse to even launch.
Of the ones that do launch, they can often look cramped/truncated on the Pico-8's 32 character-wide display. So, I'm going through Infocom source code and altering stubborn games. This involves
- reformatting "formatted" text (signage, quote boxes, 'computer terminals', etc.)
- being judicious with the bold font
- tightening up status bar layouts
- taking a scalpel to Invisiclue questions
Important Note!
Remember, if a game launches, you do not need to use the Status Line Classics version! The original, untouched game will work just fine though you will have to put up with weird line breaks, overlapping status bar elements, and potentially even missing text (displaying off-screen). The gameplay should be accurate, though this can render some games inaccessible to new players.
Here's some before and after images to show what I'm working on.
Border Zone
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Sherlock
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Solid Gold Invisiclues
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Get Status Line
Status Line
Play Zork (and more!) on your Pico-8
Status | Released |
Author | Christopher Drum |
Genre | Interactive Fiction |
Tags | infocom, inform, PICO-8, punyinform, Text based, z3, z5, z8, z-machine |
More posts
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- v3.0 Released! z5 and z8 support, full color display, timed input, games up to...17 days ago
- v3.0 beta reached23 days ago
- 7-10 split? Fore!29 days ago
- v3.0 alpha test progress report43 days ago
- v3.0 alpha reached50 days ago
- Big Effort, Small-ish Payoff58 days ago
- ask pig about pig -> 162,000 ops65 days ago
- Battening Down Hatches71 days ago
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