Computing since the TRS-80 Model 1; addicted since the Amiga 1000.
I enjoy dissecting and reimplementing software that had some kind of cultural impact to see how it worked. All application code is written as a custom, bespoke solution to the challenge presented; no 3rd party libraries are used (PunyInform games excluded). My development almost exclusively focuses on the Pico-8, as a way to put myself into the mindset of the software architects of the past while delivering my work to modern systems.